V2.3 Release Candidate 3
Code:
General:
- Added NVIDIA Reflex to the game (this can be toggled in the game settings).
Bugs:
- Fixed a bug in the developer console, causing hidden convars to have their values still logged in the summary field.
- Fixed a bug that caused UserCmd packets to be collated and ultimately dropped if frame rates exceed 190FPS (reported by @wanderer).
- Fixed a bug that caused the controller's input sample time to be clamped to the frame time, causing inconsistencies in joystick sensitivity.
Security:
- Implemented token-based authentication on the servers; this is to prevent persona spoofing.
- Fixed numerous stack-based buffer overflow vulnerabilities in the engine's net message processors.
- Fixed an out of bounds dictionary caused by a malformed C2S_CONNECT packet (reported by @Robotic).
Exploits:
- Fixed a temporary deadlock caused by sending a packet with an out sequence number that differs vastly from the previous packet (reported by @wanderer).
- Fixed speed hacking by adjusting frame times in the UserCmd message.
- Fixed an exploit that allowed clients to carefully adjust where bullets end up, or when grenades explode.
- Fixed an out of bounds dictionary on server-side player's 'cycle slot' array when sending a malformed UserCmd message.
- Fixed a exploit that allows clients to toggle dualwield (akimbo) by carefully adjusting the UserCmd message.
- Fixed an exploit allowing clients to throw infinite number of throwables by executing a concommand (reported by @zee_x64)
Scripts
Summary:
- Flowstate gamemodes overhauled.
- Improved real-time scoreboard, now it shows the damage done and latency for all players.
- Custom Holosprays
- Custom Player Models: r2 Blisk, Apex Mobile Fade and Amongus Crewmate as starting Flowstate custom models pack.
- S18 values.
- New gamemode: Flowstate Infected. Survive to the infection and take the EVAC ship to win!
- New gamemode: Flowstate Survival Trios, Duos and Solos.
Flowstate Survival:
Multiple systems fixed or implemented.
Multiple bugs and crashers in the base s0 code fixed.
Some of the features are:
- Vaults
- Cargo Bots / Train improvements
- Laser Sights
- Red Weapons
- Reworked loot system
- Characters and weapons upgraded.
- Gold Items passives (i.g. Gold Magazines Autoloader )
- Death Recap / Death Screen
- Reworked Deathbox (using s3 assets)
- Character Select
- Spectator
- Waiting for Players UI
- Mortal Overshields LTM ( First ever custom Battle Royale LTM! )
- Armed and Dangerous LTM
- The abilities that are not on this list were slightly modified.
Characters passives implemented from scratch.
- Bloodhound’s passive Tracking Vision with bird clusters fixed. As addition, it trackes superglides and walljumps now.
- Bangalore’s passive Double Time.
- Wraith’s passive Voices.
- Wattson’s passive Spark of Genius.
- Fortified.
Characters abilities implemented from scratch
*Wattson’s tactical ( Perimeter Security – My precious )
Characters abilities heavily reworked
- Bloodhound’s tactical
- Crypto’s tactical
- Mirage’s Ultimate
- Mirage’s Tactical
- Wattson’s Ultimate
- Caustic’s Tactical
- Caustic’s Ultimate
- Octane’s Ultimate
Incoming:
- Halo Mod
- Oddball gamemode