[PLAYTEST] v2.6.7 Update
![[PLAYTEST] v2.6.7 Update](/content/images/size/w2000/2025/03/Ads-z.png)
We are getting close to final changes! This update focuses on major bug fixes, improvements to the Firing Range, Bloodhound Town Takeover and a lot more!
Firing Range Rework
- Added a third-person mode button.
- Fixed and added moving targets.
- Fixed and added folding targets.
- Fixed incorrect dummy skins.
- Removed original aim trainer elements.
- Removed an unnecessary spark particle effect.
- Fixed item column layout in the firing range.
- Fixed broken attachments for red-tier weapons.
- Added missing sniper ammo weapon rack.
- Moved the heirloom-tier weapon rack to a new location.
- Fixed missing weapons on dummies.
- Fixed missing shield effects on dummies.
- Starting weapon is now P2020 only, matching retail behavior.
- Adjusted training dummie behavior to prevent unintended movement.
- Firing range now uses a dedicated loot datatable.
- Removed unusable items from the firing range (aka: bomb, etc).
- Removed unused teleport buttons.
- Charge tower now charges up really fast, matches retail behaviour.
Training Rework
- Fixed game isn't registering inputs.
- Fixed training skips challenges.
- Fixed supply bins do not create custom loot.
- Fixed missing weapon racks and targets.
- Fixed dummies not healing with lifeline drones.
- Fixed dummie deathbox spawn causes script crash.
- Fixed training skips some Bloodhound voicelines.
- Fixed missing rui panel on deathbox.
- Added a new button to lobby for training.
Dev Note: Training is now should work properly
General Updates
- Updated map images and lobby BIK videos.
- New smoke grenade model.
- Removed explosive ammo; Titanfall weapons are now red-tier and have their own custom icon.
- Fixed Octane banner poses causing engine crash.
- Fixed missing Revenant and Loba animations in Flowstate legend select screen.
- Improved Miles language button, now supports more languages.
- Removed Volt muzzle flash.
- Added new music packs. Event music packs are now unlocked.
- Added new tags.
- Fixed rare cases where boxing gloves caused game crash or played wrong idle animations.
- Fixed missing call for animation events
Dev Note: This fixes a lot of bugs related animations, you will see some improvements on weapons and legends animations, new particles, light effects, sounds and more. This is a really old R5Reloaded bug that got finally fixed. Here is some examples:
- Missing Flyer sounds are now working again.
- Wraith now correctly phases when using finishers.
- Mirage now correctly cloak when using finishers.
- Loba's passive ability added, but currently does not work on supply bins or through-wall pings.
- Loba is activated again.
- Improvements on shadows, they are now actually have shadow abilities.
- Added a new revive animation for shadows.
- Marksman weapons are now supported in the lobby.
- G7 Scout and Triple Take is now marksman.
- Added Depth of Field (DoF) to the weapon background.
- Fixed an issue causing firing range assets to precache on every playlist.
- Fixed missing CAR SMG icon.
Bloodhound Town Takeover Fixes
- Fixed arena doors not auto-closing when open.
- Fixed prowlers falling off the map.
- Fixed broken loot layout.
- Updated prowler behaviors.
Dev Note: Bloodhound TT is now fully fixed, please report any bugs you encounter!

Other Changes
- General codebase and tooling improvements.
- A lot of early in-development Season 0 legend abilities have been ported over. Make sure to try them out from the "Custom Abilities" section in the dev menu!
- Hcog 1x skin has been reverted back to original.
- Health bars have been removed from practice movement maps.