[LIVE] v2.6.01 - Hotfix 1
![[LIVE] v2.6.01 - Hotfix 1](/content/images/size/w2000/2025/05/Ads-z.png)
This update fixes some issues related the new update v2.6
BUG FIXES AND NEW ADDITIONS
- New Custom Heirloom: Mjolnir.
- New Custom Heirloom: Karambit.
- Fixed: Broken team set breaking playlist team vars.
- This fixes players being in the same team in the gamemodes like 1v1.
- Fixed: Broken volt localizations.
- Fixed: Broken HUD textures on survival.
- Fixed: Out of sync error when player is in developer mode but server isn't.
- Fixed: Missing hologram asset causing all new World's Edge maps to crash.
- Fixed: Script issues on movement recorder
- Fixed: Broken Chinese audio string causing engine error.
- Fixed: Missing playlist vars causing survival gamemodes to crash.
- Fixed: SDK issue causing mod system error in developer mode.
- Fixed: Broken indicator model causing engine crash with arc star.
- Fixed: Various aim trainer issues
- Fixed broken particle effects.
- Fixed missing map support, newer maps should work now.
- Added sentinel to weapon panel.
- Fixed broken hitscan weapons.
- R99 and Wingman cosmetics have been removed.
- Added: Credit localizations for R5Reloaded dev Julefox.
- Fixed: Broken/Missing crosshair on Triple Take.
- Added: Missing translation tokens for flowstate HUB.
- Fixed: Bad/Incorrect 1v1 spawn points on Phase Runner map.
- Fixed: Missing world model for the custom heirloom "Diamond Sword".
- Fixed: Lightning gun causes engine crash.
- This is not an actual fix, just a temporary solution
- Lightning gun model replaced with havoc ar
- Temporarily disabled all custom maps for instagib and scenerios.
- This is due to maps aren't designed to work with only one map pak loaded.
- This is a mistake on map author's part and it needs to be fixed in the future.
- Until then instagib will be available in arenas maps.
- Fixed: Engine crash on instagib.
SDK CHANGES
- The plugin system is now fully finished (added ability to create script function bindings, console commands and console variables, full-fledged example is available in the R5sdk and the demo is also shipped in bin/x64_retail/plugins/PluginSDK.dll
- Added the ability to disable the plugin system (using command line arg
-pluginsystem_disable
) - Added the ability to enable/disable (default disabled) plugin system debug prints (using command line arg
-pluginsystem_debug
or cvarpluginsystem_debug
) - Implemented small optimization for processing mod scripts, the mod identifier lookup is only performed on mod scripts
- Implemented the ability to let mods decide if an RPak file should only be loaded on the server or client, or both
- Implemented a guard that prohibits having mods with the same ModID
- Fixed a crash when executing command "weapon_reparse" on the dedicated server
- Fixed a regression causing a crash when loading a decompressed RPak file
- Fixed a bug where mod scripts were compiled before core scripts, resulting in the inability to use symbols defined in core scripts
- Fixed a bug where absolute paths were also looked up in mod directories
- Pak file overrides are now deprecated in favor of mods
- Various third party library upgrades and bug fixes