[LIVE] v2.6.01 - Hotfix 1

[LIVE] v2.6.01 - Hotfix 1

This update fixes some issues related the new update v2.6

BUG FIXES AND NEW ADDITIONS

  • New Custom Heirloom: Mjolnir.
  • New Custom Heirloom: Karambit.
  • Fixed: Broken team set breaking playlist team vars.
    • This fixes players being in the same team in the gamemodes like 1v1.
  • Fixed: Broken volt localizations.
  • Fixed: Broken HUD textures on survival.
  • Fixed: Out of sync error when player is in developer mode but server isn't.
  • Fixed: Missing hologram asset causing all new World's Edge maps to crash.
  • Fixed: Script issues on movement recorder
  • Fixed: Broken Chinese audio string causing engine error.
  • Fixed: Missing playlist vars causing survival gamemodes to crash.
  • Fixed: SDK issue causing mod system error in developer mode.
  • Fixed: Broken indicator model causing engine crash with arc star.
  • Fixed: Various aim trainer issues
    • Fixed broken particle effects.
    • Fixed missing map support, newer maps should work now.
    • Added sentinel to weapon panel.
    • Fixed broken hitscan weapons.
    • R99 and Wingman cosmetics have been removed.
  • Added: Credit localizations for R5Reloaded dev Julefox.
  • Fixed: Broken/Missing crosshair on Triple Take.
  • Added: Missing translation tokens for flowstate HUB.
  • Fixed: Bad/Incorrect 1v1 spawn points on Phase Runner map.
  • Fixed: Missing world model for the custom heirloom "Diamond Sword".
  • Fixed: Lightning gun causes engine crash.
    • This is not an actual fix, just a temporary solution
    • Lightning gun model replaced with havoc ar
  • Temporarily disabled all custom maps for instagib and scenerios.
    • This is due to maps aren't designed to work with only one map pak loaded.
    • This is a mistake on map author's part and it needs to be fixed in the future.
    • Until then instagib will be available in arenas maps.
  • Fixed: Engine crash on instagib.

SDK CHANGES

  • The plugin system is now fully finished (added ability to create script function bindings, console commands and console variables, full-fledged example is available in the R5sdk and the demo is also shipped in bin/x64_retail/plugins/PluginSDK.dll
  • Added the ability to disable the plugin system (using command line arg -pluginsystem_disable)
  • Added the ability to enable/disable (default disabled) plugin system debug prints (using command line arg -pluginsystem_debug or cvar pluginsystem_debug)
  • Implemented small optimization for processing mod scripts, the mod identifier lookup is only performed on mod scripts
  • Implemented the ability to let mods decide if an RPak file should only be loaded on the server or client, or both
  • Implemented a guard that prohibits having mods with the same ModID
  • Fixed a crash when executing command "weapon_reparse" on the dedicated server
  • Fixed a regression causing a crash when loading a decompressed RPak file
  • Fixed a bug where mod scripts were compiled before core scripts, resulting in the inability to use symbols defined in core scripts
  • Fixed a bug where absolute paths were also looked up in mod directories
  • Pak file overrides are now deprecated in favor of mods
  • Various third party library upgrades and bug fixes