Arenas Map Overhaul

After an insane amount of work, sweat, and tears, we've done it β Arenas maps are now fully ported with Retail Apex quality!
This update brings massive improvements to visuals, performance, and overall polish across the board. Here's what's new:
- π§ Engine Upgrade: Upgraded base BSP to a newer engine version for improved stability and compatibility.
- π§Ή Clean-Up & Optimization: Removed all placeholder props, invisible models, and bad triggers to streamline performance.
- π¨ Material Restoration: Every original material has been manually restored for visual fidelity.
- π§± Model Accuracy: All original models have been precisely ported to each map.
- π Map Triggers: All original triggers have been fixed and reactivated for full gameplay functionality.
- ποΈ Memory Optimization: Removed massive, unnecessary map .pak files β resulting in significantly lower memory usage and much faster load times.
- π Drop-Off Improvements: Conveyor movers are back on Drop-Off, fully replicating original gameplay flow and movement.
- β Map Rotation Update: The Arenas map Encore has been removed. Don't worry, it will return in the future.
π Audio Update
With Miles audio update, we are now using season 14 audio. Which means all these arenas maps now have ambiance and other sounds. Enjoy!
Comparison Between Old and New Maps
π‘ Beyond the Screenshots
What you're seeing here is just the surface.
Tons of subtle but meaningful improvements can't be captured in images. From lighting tweaks and movement flow adjustments, to gameplay pacing, collision polish, and small QoL details that bring everything together.
If you've played these maps before, you'll feel the difference immediately.
If you're new, you're getting the best version right out of the gate.
π Jump in and experience it for yourself β screenshots donβt do it justice.
Left side is the old version, right side is the new
OVERFLOW






Phase Runner






PARTY CRASHER






DROP-OFF






This patch is a major leap forward β thanks for sticking with us through the grind. More to come!
CREDITS
AmosModz: Engine & Tools, Playtesting
LorryLeKral: Porting General Map Assets, Map Scripts, Bug Fixes, Playtesting